
But with Crucible, how would you start to market such an ambitious design?

When you look at Fortnite, Valorant, Overwatch, or Apex Legends, all these games have a clear vision that they execute and develop (to various degrees of success). I don't see the goal, it just seems like they threw a game together with a bunch of different modes and that's it. "I'm struggling to understand the purpose of this game. However, another issue was raised, and that was: what exactly did Crucible want to be? Shroud questioned this himself. Read More: Fortnite Season 3: Emotes are crashing the game, players are reportingĬrucible released this past May, would end up being a mixed bag of mechanics that tried to appeal to MOBA, hero-based shooters, and battle royale fans, all wrapped up in a free-to-play third-person shooter that promised Twitch integration for streamers, with Amazon hoping to create their very own Fornite-esque money-making machine by adding a season pass to the whole deal.Hype, even back then, was mild, a sign of worse things to come as the launch approached. Amazon Game Studios, created in 2012, had until recently been dedicated to small projects created for mobile devices such as To-Fu Fury, Tales From Deep Space, and Lost Within, with their first console title being The Grand Tour Game, released in 2019 and based on their Amazon Prime hit TV show.įour years after its inception in September 2016, they would announce three major upcoming PC releases, one of them was set to be a "12-player, class-based last man standing game" called Crucible.
